Luigis's Mansion: Dark Moon and Paper Mario: Sticker Star are both due this holiday season. Ranters, which of these games look the best to you? Which version will you buy, retail or digital? What other 3DS games are you looking forward to? Let us know in the comments below. The Paper Mario games have always been charmers, and there's no reason to belive Sticker Star will be any different. However they're obtained, the stickers function as items and attacks in the game's many battles. Mario can find them stuck on all kinds of things throughout the game's papercraft world, or buy them in stores - players can even make thier own. In Paper Mario: Sticker Star, stickers are everything. Unlike Luigi's Mansion, Paper Mario's new subtitle actually tells us something about the game. As with Luigi's Mansion: Dark Moon, Paper Mario is the proud recipient of a brand-new subtitle: Sticker Star. Rounding out the Mario-themed goodness headed to 3DS this year is the triumphant return of Mario's flatter self, Paper Mario. Will Luigi's Mansion: Dark Moon be a fitting followup to the GCN launch title? If the trailer is anything to go by, the new game outclasses the original on all counts. Gadd, who returns from the original GameCube game. He'll also have to complete missions assigned by Professor E. The big news is that this time around poor, frightened Luigi will have to bust ghosts in multiple mansions. Nintendo also offered a hand-full of new details on the graphically impressive title. At this year's event, the game gained a subtitle, Dark Moon, and a release window: holiday 2012. Luigi's Mansion for 3DS was announced a year ago at E3 2011, and Game Rant got to go hands-on with it at the show. And because Nintendo knows you're going to ask, yes, Raccoon Mario is in there. When the game arrives on August 19th, players will have the option of heading to the store to score a boxed copy, or simply downloading the game straight to the 3DS. 2 also holds the distinction of inagurating Nintendo's new digital distribution initiative. Thankfully, the lives are endless and even failure is played for laughs.New Super Mario Bros. This isn’t the first Mario game to feature a clap track, but the emphasis on achieving wealth can make one feel as if poor Mario has been set loose in a “Hunger Games"-like arena, frantically chasing after gold to please the audience. When the gold block-wearing Mario doesn’t meet his demise, the player is rewarded with applause from an unseen audience. But this is simply a dare to run off a cliff or straight into an enemy. Lucky gamers, for instance, might come across a giant gold block, which affixes to Mario’s head and generates coins based on how fast Mario runs. 2 continues the style of gameplay from New Super Mario Bros., featuring side-scrolling platform action as Mario or Luigi attempt to rescue Princess Peach from Bowser and his Koopalings. Obstacles include fire-breathing plants, skeletal turtle-like creatures and, for the first time ever, a players’ own greed. This results in a 2.5D effect (also seen in New Super Mario Bros.) that visually simulates 3D computer graphics. What’s more, users who have downloaded the original 1985 “Super Mario Bros.” from the Nintendo eShop can see how little the side-scrolling genre has advanced in nearly three decades, and that’s entirely OK. 2" is more traditional, and the beautifully animated backgrounds become blurred when the optional 3-D effect is on. “Super Mario 3D Land” was a showcase game for the system’s new technology, and it is often dependent upon 3-D. 2" isn’t as impressive as last year’s “Super Mario 3D Land,” but it isn’t meant to be. In terms of sheer technology, “New Super Mario Bros. That sends Mario on a quest for wealth as well as to bring her back home. While Mario and his brother Luigi were flying around collecting coins in their raccoon outfits, the Koopalings were swiping Princess Peach from her castle.
Plots are minimal and largely nonexistent. If the “Toy Story” films, computer-enhanced images and all, are an ode to classic cinematic storytelling at its most charming, “Super Mario Bros.” represents game play at its most enchanting and accessible.
Nintendo developers have laid out 80-plus levels inside six worlds, using the two screens of the hand-held 3DS to allow players to track their progress, and to tempt them to backtrack over previously covered territory for more coin.Īlthough Nintendo’s latest hand-held machine allows for enhanced graphics and a more refined use of the system’s dual screen, this is gaming at its most old-fashioned - a run, a jump and a squat about covers it. If that doesn’t sound revolutionary, know that amassing money permeates every section of the game, and forces players time and again to confront a rather interesting moral quandary: Race against the clock for more cash, or play it safe and bring home the girl? 2" - one re-enforced by Mario’s every move and every in-game power-up - is to collect 1 million coins. There’s that thing about rescuing the oft-kidnapped Princess Peach, sure, but the underlying goal of “New Super Mario Bros. “Super Mario Bros.” veterans may note that the mission isn’t all that different, but it has been altered.